Esports are pioneering the future of sports engagement. But to succeed, they need to stop chasing the NBA and NFL and become diverse entertainment companies.
Consumers pay for what’s scarce. And within the crowded, cheap, content-rich world of online education, what's scarce is community.
A new class of inherently social instant games melds the click-to-play ease of early Flash games with the quality and performance of app-native games.
The franchises of the future need to be designed to ensure quality and canon even when we hand over ownership to the fans.
Players are discovering new ways to monetize, whether by building original game worlds, selling in-game goods on the blockchain, or engaging new streamer tools.
Shopatainment will change not just how we buy and sell, but how we unwind. In the future, we will binge-watch stores, not shows.
No category is really won until the social product is built. These are challenges and the open opportunities in building "social+" companies.
The intersection of social and finance—as well as shifting attitudes around what we share about money—have given way to a new wave of financial products.
Key differences between Gen Z and millennials, how to market without being "cringe," and how Gen Z is shifting the paradigm around money, luxury, and work.