Consumers pay for what’s scarce. And within the crowded, cheap, content-rich world of online education, what's scarce is community.
A new class of inherently social instant games melds the click-to-play ease of early Flash games with the quality and performance of app-native games.
The franchises of the future need to be designed to ensure quality and canon even when we hand over ownership to the fans.
Players are discovering new ways to monetize, whether by building original game worlds, selling in-game goods on the blockchain, or engaging new streamer tools.
Key differences between Gen Z and millennials, how to market without being "cringe," and how Gen Z is shifting the paradigm around money, luxury, and work.
What happens when we give creators (of all kinds!) tools? How do mediums — and organizations — evolve, prioritize, "disrupt themselves"?
How tech-enabled financial tools can cut through bureaucracy, downsize student debt, and optimize consumers’ financial futures from an early age.
What can we learn from the "creativity network effects" flywheel of TikTok and "algorithm friendly" product design?
What if there's a better, more modern way to design for communities of all kinds? Nadia Eghbal offers the latest research and insights from her new book.